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Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning - Trends in Applied Linguistics [TAL]
Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning - Trends in Applied Linguistics [TAL]
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis.
Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | December 18, 2023 |
| ISBN13 | 9783111000473 |
| Publishers | De Gruyter |
| Pages | 275 |
| Dimensions | 150 × 220 × 20 mm · 513 g |
| Editor | Alexiou, Thomai |
| Editor | Karasimos, Athanasios |